Showing posts with label josh. Show all posts
Showing posts with label josh. Show all posts

Monday, September 2, 2013

S09 Might Makes Right - Zombicide game play report

This mission had always been hard for me.  I tried a couple of times and failed.  What made this scenario difficult, to name but a few:
  • It's a small 2x2 tiles map, there's not much space for maneuvering
  • if someone dies, the mission is a fail
  • there are four objectives, three of them give you one more survivor, one of them is a blank and doesn't give you a survivor
  • newly added survivor doesn't carry anything in hand, and starts at zero experience point
  • you start with 3 survivors and it's a small map, kill count climbs up really fast 
So after a couple of try with one survivors and failing very fast, I tried again with three.  I picked Wanda for her speed and Josh to slip around to get the objectives.  I also picked my newly painted Claudia so the melee support as I thought the zombies would get close really fast.

A group shot before anyone got hurt
We rushed to the police car to search for weapons.  We got the 'arrgh' card and zombies popped up, it wasn't easy and the weapons drawn were not that good either.

Our luck improved as we rescued Dakota in the first house.  Much thanks to Josh's slippery skill.  The survivor rescued is random, I throw two dices and just count in the tray to see who got picked.  As it turns out she was very helpful.
In the bathroom stood Dakota,  she slipped into her evening wear and signaled her readiness
Moving to the second house took a lot longer than I thought, the path was packed with zombies and they advance from both sides too.  I got lucky that I didn't get the Abomination card and only one or two runner pops up
Getting crowded

Seems like there is a discussion between the dead
Yes in this world, there are kid zombies too
The second objective is again not the blank and Ivy turns up.  She proves to be a good supporting ranged attack with her sniper skill.  Too bad I can't give her the rifle and she missed a lot of shots during the game.

I was lucky again with the second last objective marker, Kim turns up or else she would have to escape from the north east house, which is the spot furthest away from the exit point.  At zero experience and no weapon that would be very difficult.
Greeting Claudia in the small room is Kim
But for Josh getting in there and getting out is just a walk in the park for him.  After he got the objective market in the North West house (Ivy) he just slipped pass the crowd in the main street, got into the house and arrived in the room with the marker.  His escape was equally easy.
Josh just slipped past the crowd and walked right to the objective
Near the end Dakota did a lot of killing by pulling in the crowded with her Taunt skill and 6 dices killing with her pair of sub-machine guns. 

And so we won, for the first time since I got the game I passed this mission.  

MVP of this mission:  Dakota
That was a recent second attempt at the same mission.  I had an earlier attempt but failed because I got the mission objective wrong.  but if you are interested, here's a serious of short clips of how the game went.  Enjoy.

Friday, August 2, 2013

Zombicide, strategising - C8 Belly of the Beast


After playing for a few months now, and now that I got a lot more survivors to choose from, I think it is important to have a strategy even before the start of the game.  With more survivors to choose from I can pick exactly who would be best to execute the strategy.

C8 Belly of the best is something different.  instead of just killing any zombies  and stay alive, this scenario requires trapping the Abomination.

[Photo pending]

Good thing is I don't have to avoid hurting it, as the scenario requires removal of the cocktail, bottle and gas from the pile. (so no fun for you Dave)

Objectives:
Find the bunker key. pick up the objectives  until I  find the green objective, ie 1 in five chance
Lure the Abomination into the bunker.
Lock down the bunker with the Abomination inside 'using' the green Objective.
Flee! Reach the Exit

Not much to ask really, haha.

my pick of survivors for this mission
This is the 'utility' unit, Adriana to lure or manage the zombies, Josh to dive and slip among the zombies for the objectives, then Wanda to zoom around the map to pop open doors.
Loud was favored over Taunt because the area of effect actually cover the entire may, the problem is of course the zombie movement is resolved AFTER her turn.  So with Taunt I can actually 'pull' a crowd of zombies into range while Loud takes effect after everyone are done.

The hit team.  Rick was chosen for 'cover fire' while the utility unit can do their thing, Claudia will handle melee  while Eva handle long range attack.  Last time I used Eva under a false understanding of the skill, so this time I won't make the same mistake.

This is the map.  Right at the start the Abomination will pop up on any of the spawn spots, so I can't anticipate and plan for that  now.  The key (green objective) is one of the red objectives, so I can't really plan for that either.

what I can plan, is which door to pop open so I can secure the escape route first, ie the south east house.  I will pop the right door open first, because that is the furthest from all the four other spawn spots, thus allowing more time clear out the South East house (SE house).
We can imagine that the exit spot is a stairway and they can reach the roof for a helicopter rescue.

While we are clearing the SE house,  Wanda will be popping open the other doors.  We will split the team a bit to provide cover fire... depending on the luck with the spawning.  Then of course, I can  get lucky and the first red objective is the key.

After diving into the East and North East building, and in case we still can't find the key, we will start popping the other ones... the team icon is where the main team will be to watch the utility unit's back.
Looking at the map now, I think if worse come to worse and the key is at the South West corner, it will be a deep dive for Josh and he needs to pop himself out through the lower door.

There's no point to lure the Abomination into the house unless I got the key first.
in any case, the plan to lure will be like this. Adriana needs to leave after the Abomination into the house, leave, then someone outside would need to lock the door.
The team could get to the exit zone within one turn, but someone needs to stay with Adriana.  She needs at 6~7 moves before she could get out.  Too bad her life saver skill is not on someone else's dashboard.

So we will see how those go down.  one thing about Zombicide is that there is a lot of luck involved: dice roll on killing zombies, drawing card for equipment and spawning card dealing.  Now with this scenario it is even more random with random spawn and map key... We shall see how it goes :)

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